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VaulkPosts: 12Joined: 27 Dec 2015, 16:27

Armor Balancing (There is none)

by Vaulk » 06 jan 2018, 11:23


Tonight, during a little exploration with my friend i came throughout a rather huge base own by some relatively hostile players...nothing really brand-new here. My surprise came once I determined to flee (stow all equipped weapons) and also sprint far from these fellows to avoid dying. Castle were every wearing complete plate armor (Fancy stuff and also easy to identify)...and they to be at my heels the entirety time.How is this possible? i wasn"t wearing any kind of armor...I was naked and these boys that were each wearing at least 100+lbs the solid metal armor to be hoofing it and matching mine speed and also actually managed to capture up with me! nobody of them had used your flee capability as mine to be still ~ above cooldown and I couldn"t equip mine weapons...which would average that IF they had used their flee ability...they wouldn"t have any of theirs.My conclusion...armor balancing is missing. The entire allude of wearing light armor is to preserve maximum maneuverability, agility, flexibility, mobility and speed. ~ above the finish opposite side of the spectrum is heavy armor (Plate). Key armor is draft to maintain maximum protection, damages reduction and overall survivability. It would certainly seem that due to the fact that plate wearing players can move fast enough and run long enough to save up with and also CATCH naked football player on foot...then why wear noþeles else? The article that I"m getting from the personnel responsible for implementing this mechanism is "Get bowl or go home". So climate I"m lost regarding why the other species of armor are even in the game.I"d suggest some significant Armor balance reworking, this wouldn"t be part slight tweak or boy adjustment...this would basically be an entire overhaul the the mechanism that was placed in place...by anyone is responsible because that it. The an easy fact is the a player wearing conveniently over 100lbs of armor can keep up through a player wearing naught that would restrict his/her movement and that"s the not correct answer.
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ButterTrue BelieverPosts: 7Joined: 29 Apr 2017, 20:17

Re: Armor Balancing (There is none)

through Butter » 07 jan 2018, 18:23


It isnt just armour that impacts one"s speed. Stats beat a major role in rate as well. . . You just spawned friend most likely did not have high stats like they did, so they had actually the ablility to record up through you. In various other words they were solid enough to wear heavy armour and also run an effective speed(high Strength+Constitution). The yes, really % speed is agility, therefore is one has high agility they can run faster however cannot stay as hefty armour. They used many of their points in strength and also constitution, for this reason they most likely did not have a high aglility an interpretation you walk not have actually a high agility either.
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HodoPosts: 655Joined: 08 Dec 2017, 23:17

Re: Armor Balancing (There is none)

through Hodo » 08 january 2018, 16:16


I dont wear plate, heaviest thing I will certainly wear is consistent scale. However 99% of the time I wear mine rags, shoes and also a fur hat. I run approximately at 101 with every little thing equipped, my quick bow, 31 arrows, battle axe and also a skinning knife. Yet I have 50 AGI, and also 45 STR, through 15 CON, and 25 WIL. So the is feasible for me to the end run most noobs in flee mode, and I never hit flee. The suggest is get far better stats. Grind castle up, many of those key wearing characters have high CON and STR. Others just hit flee to store up with you. When you run out the your rise they will certainly run out, climate they just re-equip a weapon and kill you.
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