Using this item clears Crowd regulate Effects and also makes friend immune to brand-new ones for 2s. Cooldown - 160s.

You are watching: Best agni build


*

*

*

PASSIVE - Every 2nd you obtain a stack of Arcane Energy, leading to your following damaging capability to deal secondary 2 True Damage and also remove all stacks. This effect stacks as much as 20 times. Can be upgraded in ~ level 20.


PASSIVE - Every 10s the Pendant activates, individually 1s from every one of your abilities at this time on Cooldown. The initial countdown will not begin until you leave the fountain.


PASSIVE - On successful hit the an capacity you get 1 stack. In ~ 4 Stacks your next capability that loss an adversary God will certainly deal bonus damage equal come 25% of her Magical power to each God hit, and will heal yourself and also allies in ~ 20 systems for 30% of your Magical Power and also will consume the 4 stacks.


Using this item gets rid of Crowd regulate Effects and also makes girlfriend immune to brand-new ones because that 2s. Cooldown - 160s.


Using this item provides you invulnerable to damage and also healing for 1.5s, and also prevents friend from taking any kind of actions. You may still move. Cooldown - 180s.


PASSIVE - adversaries hit by your basic Attacks room burned, taking 16 Physical damage (+5% of her Physical and Magical Power) over 2s and have their assault Speed reduced by 4.5%. Tropical Monsters take 4x the quantity of damage and restore 3% Health and also 5% Mana when they die if they space burned. This result can stack approximately 3 times. Deserve to be upgraded in ~ level 20.


Using this item removes Crowd regulate Effects and makes girlfriend immune to new ones because that 2s. Cooldown - 160s.


PASSIVE - If you have not bring away or dealt damages in the last 5s and also hit an opponent god, tropical Monster, or tropical Boss, they automatically take 20% of your Maximum health and wellness as physics Damage and also are slowed by 20% because that 5s.


PASSIVE - top top god death or aid a coin is flipped. If heads, you get 150 health over 6 seconds. If tails, you gain 5% motion Speed for 6 seconds. You likewise gain 1 yellow every time the coin is flipped.


PASSIVE - Every 10s the Pendant activates, subtracting 1s from every one of your abilities right now on Cooldown. The early countdown will not begin until you leave the fountain.


PASSIVE - On effective hit of an capacity you acquire 1 stack. In ~ 4 Stacks your next capability that loss an enemy God will certainly deal bonus damage equal to 25% of your Magical power to every God hit, and will heal yourself and allies within 20 units for 30% of your Magical Power and also will consume the 4 stacks.


PASSIVE - her abilities deal second 2% that the target"s maximum health as magical Damage. If the target has over 2000 Health, your capability bonus damages scales up. This result reaches a preferably of 9% maximum Health damage at 2750 Health. Succeeding hits ~ above the same target do fifty percent the bonus damage for the following 3s.


PASSIVE - straightforward Attacks and Abilities get 25% extr Magical Power against targets below 50% Health.


Using this item removes Crowd control Effects and also makes friend immune to brand-new ones for 2s. Cooldown - 130s.


Using this item renders you invulnerable to damage and healing because that 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 150s.


Using this item clears Crowd control Effects and makes friend immune to new ones for 2s. Cooldown - 160s.


PASSIVE - This item sponsor 4 MP5 every 10% the your absent Mana. This item sponsor 10 Magical power per 10% of your accessible Mana.


PASSIVE - at any time you damages an enemy god with an capability you mark them to take 7.5% increased damage from all sources. This impact lasts because that 7s and also can only take place once every 15s.


PASSIVE - On successful hit of an ability you gain 1 stack. In ~ 4 Stacks your next capability that loss an foe God will deal bonus damages equal to 25% of your Magical power to every God hit, and will heal yourself and allies in ~ 20 systems for 30% of your Magical Power and also will consume the 4 stacks.


PASSIVE - If you receive a kill or aid on an enemy God every one of you non-ultimate cooldowns are decreased by 2 seconds and also your ultimate cooldown is diminished by 6s.


PASSIVE - basic Attacks and also Abilities obtain 25% added Magical Power versus targets listed below 50% Health.


Using this item clears Crowd regulate Effects and also makes girlfriend immune to brand-new ones because that 2s. Cooldown - 130s.


Using this item renders you invulnerable to damage and also healing because that 1.5s, and prevents girlfriend from taking any kind of actions. You may still move. Cooldown - 150s.


PASSIVE - opponents hit by your basic Attacks room burned, acquisition 16 Physical damages (+5% of her Physical and also Magical Power) end 2s and have their assault Speed decreased by 4.5%. Tropical Monsters take it 4x the quantity of damage and also restore 3% Health and also 5% Mana once they die if they are burned. This result can stack up to 3 times. Deserve to be upgraded at level 20.


Using this item removes Crowd control Effects and also makes girlfriend immune to new ones for 2s. Cooldown - 160s.


PASSIVE - adversaries hit by your straightforward Attacks are burned, acquisition 16 Physical damage (+5% of your Physical and Magical Power) over 2s and have their assault Speed diminished by 4.5%. Tropical Monsters take 4x the amount of damage and restore 3% Health and 5% Mana when they die if they space burned. This effect can stack approximately 3 times. Have the right to be upgraded in ~ level 20.


PASSIVE - top top god death or help a coin is flipped. If heads, you get a ridge of 7 HP5. If tails, you obtain a stack of 2% movement Speed. Each impact can stack as much as 4 times and at 8 stacks this items evolves. You also gain 1 yellow every time the coin is flipped.


PASSIVE - Every 10s the Pendant activates, individually 1s from every one of your abilities currently on Cooldown. The early countdown will not start until you leave the fountain.


PASSIVE - On effective hit that an capability you obtain 1 stack. At 4 Stacks your next capability that damages an foe God will certainly deal bonus damage equal come 25% of your Magical power to every God hit, and will heal yourself and also allies within 20 systems for 30% of your Magical Power and also will consume the 4 stacks.


PASSIVE - your abilities deal an additional 2% of the target"s maximum health as magical Damage. If the target has over 2000 Health, your capacity bonus damages scales up. This effect reaches a maximum of 9% best Health damage at 2750 Health. Succeeding hits ~ above the very same target do half the bonus damage for the next 3s.


Using this item clears Crowd control Effects and makes girlfriend immune to brand-new ones because that 2s. Cooldown - 160s.


Using this item renders you invulnerable to damage and healing because that 1.5s, and also prevents you from taking any kind of actions. You might still move. Cooldown - 180s.


PASSIVE - enemies hit through your an easy Attacks room burned, acquisition 16 Physical damages (+5% of your Physical and also Magical Power) over 2s and also have their strike Speed decreased by 4.5%. Tropical Monsters take it 4x the lot of damage and restore 3% Health and also 5% Mana once they dice if they are burned. This result can stack approximately 3 times. Have the right to be upgraded in ~ level 20.


Using this item removes Crowd manage Effects and also makes friend immune to brand-new ones for 2s. Cooldown - 160s.


PASSIVE - If you have actually not take away or dealt damage in the last 5s and also hit an adversary god, tropical Monster, or jungle Boss, they automatically take 20% of their Maximum wellness as physics Damage and also are slowed through 20% for 5s.


PASSIVE - Every 10s the Pendant activates, individually 1s from every one of your abilities at this time on Cooldown. The initial countdown will not start until you leaving the fountain.


PASSIVE - On effective hit of an ability you obtain 1 stack. In ~ 4 Stacks her next capacity that loss an enemy God will deal bonus damage equal come 25% of her Magical strength to each God hit, and will cure yourself and also allies in ~ 20 devices for 30% of your Magical Power and also will consume the 4 stacks.


PASSIVE - your abilities deal an additional 2% of the target"s maximum health and wellness as wonder Damage. If the target has actually over 2000 Health, your ability bonus damage scales up. This result reaches a best of 9% best Health damages at 2750 Health. Subsequent hits on the same target do half the bonus damage for the following 3s.


PASSIVE - an easy Attacks and also Abilities gain 25% additional Magical Power versus targets below 50% Health.


Using this item clears Crowd control Effects and also makes friend immune to new ones for 2s. Cooldown - 160s.


Using this item renders you invulnerable to damage and healing because that 1.5s, and also prevents friend from taking any actions. You may still move. Cooldown - 180s.


Using this item gets rid of Crowd regulate Effects and makes friend immune to new ones because that 2s. Cooldown - 160s.


PASSIVE - Every second you acquire a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove every stacks. This impact stacks approximately 20 times. Can be upgraded in ~ level 20.


PASSIVE - Every time you cast an capability that expenses mana you obtain a stack of focus for 10s, providing 3% movement Speed, 3% damages Increase, and also 2% damage Taken Reduction, stacking as much as 3 times.


PASSIVE - Every 10s the Pendant activates, individually 1s from all of your abilities currently on Cooldown. The early stage countdown will certainly not begin until you leaving the fountain.


PASSIVE - On successful hit the an capability you gain 1 stack. In ~ 4 Stacks your next capacity that loss an foe God will deal bonus damages equal to 25% of your Magical power to every God hit, and will cure yourself and allies in ~ 20 devices for 30% of her Magical Power and also will consume the 4 stacks.


PASSIVE - on god kill or assist a coin is flipped. If heads, you obtain 150 wellness over 6 seconds. If tails, you obtain 5% activity Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.


Using this item gets rid of Crowd control Effects and also makes friend immune to brand-new ones because that 2s. Cooldown - 130s.


Using this item makes you invulnerable to damage and also healing for 1.5s, and prevents you from taking any actions. You might still move. Cooldown - 150s.


PASSIVE - Damaging any enemy v an ability restores 4 health and 6 mana. Have the right to only create once per target every ability. Deserve to be upgraded at level 20.


PASSIVE - Every second you get a ridge of Arcane Energy, causing your following damaging ability to deal an additional 2 True Damage and remove all stacks. This effect stacks approximately 20 times. Can be upgraded at level 20.


PASSIVE - This item sponsor 4 MP5 per 10% the your lacking Mana. This item sponsor 10 Magical power per 10% of your obtainable Mana.


PASSIVE - her abilities transaction 15% more damage, yet cost 5% of your Maximum Health. If the price would kill you, you rather don"t pay the cost.


PASSIVE - Every 10s the Pendant activates, individually 1s from all of your abilities right now on Cooldown. The early countdown will certainly not begin until you leaving the fountain.


PASSIVE - top top god kill or help a coin is flipped. If heads, you acquire a ridge of 7 HP5. If tails, you acquire a ridge of 2% movement Speed. Each result can stack up to 4 times and also at 8 stacks this items evolves. You additionally gain 1 gold every time the coin is flipped.


PASSIVE - On successful hit the an capacity you gain 1 stack. In ~ 4 Stacks your next ability that loss an adversary God will certainly deal bonus damage equal to 25% of your Magical strength to every God hit, and also will cure yourself and also allies within 20 units for 30% of your Magical Power and will consume the 4 stacks.


PASSIVE - at any time you damages an adversary god v an capability you mark them to take 7.5% increased damage from every sources. This effect lasts because that 7s and can only take place once every 15s.


PASSIVE - you gain extr Magical Power and Lifesteal scaled from lacking Health. This caps at 100 power and also 20% Lifesteal in ~ 25% Health.


PASSIVE - On effective hit of an capacity you obtain 1 stack. In ~ 4 Stacks your next capability that damages an enemy God will deal bonus damages equal come 25% of your Magical strength to each God hit, and also will cure yourself and also allies within 20 systems for 30% of her Magical Power and will consume the 4 stacks.


PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The early stage countdown will not begin until you leave the fountain.


PASSIVE - anytime you damage an adversary god with an ability you note them to take 7.5% increased damage from every sources. This result lasts for 7s and can only happen once every 15s.


PASSIVE - If you receive a kill or assist on an enemy God all of you non-ultimate cooldowns are reduced by 2 seconds and also your can be fried cooldown is decreased by 6s.


PASSIVE - at any time you damages an foe god through an capability you note them to take it 7.5% increased damages from every sources. This result lasts because that 7s and can only take place once every 15s.


PASSIVE - On successful hit of an capacity you get 1 stack. At 4 Stacks your next capacity that damages an adversary God will certainly deal bonus damage equal come 25% of your Magical power to each God hit, and will heal yourself and also allies within 20 devices for 30% of her Magical Power and also will consume the 4 stacks.


PASSIVE - basic Attacks and Abilities obtain 25% added Magical Power versus targets below 50% Health.


PASSIVE - If you get a death or aid on an opponent God all of you non-ultimate cooldowns are decreased by 2 seconds and also your ultimate cooldown is reduced by 6s.


PASSIVE - straightforward Attacks and also Abilities gain 25% added Magical Power against targets listed below 50% Health.


PASSIVE - her abilities deal second 2% the the target"s maximum health and wellness as miracle Damage. If the target has over 2000 Health, your capacity bonus damages scales up. This impact reaches a maximum of 9% preferably Health damages at 2750 Health. Subsequent hits on the same target do half the bonus damages for the following 3s.


PASSIVE - whenever you damages an opponent god with an capacity you mark them to take it 7.5% increased damage from every sources. This result lasts for 7s and also can only occur once every 15s.


PASSIVE - On effective hit that an capability you obtain 1 stack. In ~ 4 Stacks her next ability that loss an adversary God will certainly deal bonus damage equal come 25% of your Magical power to each God hit, and also will cure yourself and allies within 20 units for 30% of her Magical Power and also will consume the 4 stacks.


PASSIVE - her abilities deal an additional 2% of the target"s maximum health and wellness as magical Damage. If the target has over 2000 Health, your capability bonus damages scales up. This effect reaches a best of 9% preferably Health damages at 2750 Health. Subsequent hits top top the exact same target do half the bonus damage for the next 3s.


PASSIVE - basic Attacks and also Abilities gain 25% additional Magical Power against targets listed below 50% Health.


PASSIVE - whenever you damage an foe god v an capability you note them to take 7.5% increased damages from all sources. This effect lasts for 7s and can only take place once every 15s.


PASSIVE - Your first ability cast gains 10% miracle Penetration. This have the right to only take place once every 10 seconds.


PASSIVE - Damaging any enemy with an capability restores 4 health and 6 mana. Can only create once per target per ability. Can be upgraded in ~ level 20.


PASSIVE - Every second you gain a ridge of Arcane Energy, resulting in your following damaging capability to deal an additional 2 True Damage and also remove all stacks. This impact stacks approximately 20 times. Can be upgraded at level 20.


Using this item gets rid of Crowd manage Effects and makes you immune to new ones for 2s. Cooldown - 160s.


Using this item provides you invulnerable come damage and also healing because that 1.5s, and also prevents girlfriend from taking any kind of actions. You may still move. Cooldown - 180s.


Using this item locations a ward that lasts 60 seconds. Vision Shard have the right to be upgraded to a new relic when you reach Level 12. Cooldown - 120s.


Using this items will allow you come teleport approximately 45 systems away instantly. This item have the right to not be supplied if you have taken or dealt damages in the last 3s. Cooldown - 140s.


PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities at this time on Cooldown. The early stage countdown will not begin until you leave the fountain.


PASSIVE - On effective hit of an capacity you acquire 1 stack. At 4 Stacks your next capacity that damages an foe God will deal bonus damage equal to 25% of your Magical strength to every God hit, and also will heal yourself and allies in ~ 20 devices for 30% of her Magical Power and will consume the 4 stacks.


PASSIVE - anytime you damages an enemy god v an ability you mark them to take 7.5% increased damage from all sources. This impact lasts for 7s and can only happen once every 15s.


PASSIVE - If you get a death or help on an opponent God every one of you non-ultimate cooldowns are diminished by 2 seconds and also your ultimate cooldown is diminished by 6s.

See more: I Had Sex With My Girlfriend And The Condom Broke But On Birth Control


Power up your server! add our Discord bot to her communities" server to get the power of wgc2010.orgGuru appropriate in Discord.

connect