Niles is a finish beast - I gave him allude Blank and also paired him up v Effie. Simply wondering if Adventurer could possibly be precious it due to the fact that I already gave that boots (oops), and he has actually move+1, does he really need a horse?


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saisymbolic

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Location: A sunny placeFavorite FE: route of Radiance

I personally do him one Adventurer due to the fact that having extra staff users is never a bad thing. I likewise like offering him the magic bow as his stats lean an ext towards Mag- and also Res-oriented growths. The extra mobility as Bow knight is useful, but at the exact same time, the isn"t something the is necessary. I mean it would be valuable for carting about Effie for her to tank or damage enemies in specific locations, but, because you provided him Boots and he has actually Move+1, that doesn"t really issue as that can already move pretty far.

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Fraven Pooth

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Favorite FE: Fates

I personally do him an Adventurer because having extra staff individuals is never ever a poor thing. I also like giving him the magic bow as his stats lean more towards Mag- and Res-oriented growths. The extra mobility as Bow items is useful, however at the very same time, that isn"t something the is necessary. I expect it would certainly be advantageous for carting around Effie for her to tank or damage enemies in details locations, but, due to the fact that you provided him Boots and he has actually Move+1, it doesn"t really matter as that can currently move nice far.


He"s only gained 6 magic in ~ lvl 17 Outlaw, so i dont know just how usable that stat could be, yet i execute like lucky 7 a lot much more than Rally Skill. Happen vs. Shurikenbreaker is a wash to me.

 

I should add that Effie is just pair-up fodder, not someone im actually using.

Edited respectable 4, 2017 by AyraXLex
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Adventurer is really good with the bright bow, and also staves if you desire to save him the way. I"d still dip right into Bow knight to obtain Shurikenbreaker, since it"s quite beneficial for later on chapters where there"s a the majority of ninjas.

Generally for my very own playthroughs i go probe (Lv15) ---> Bow Knight, due to the fact that I choose him to have loads of movement. 

 


Shadow Mir

The Princess lover who dropped to darknessMember
Pronouns: He/HimLocation: that knows? I'm a world-hopper.Favorite FE: 3 Houses

eclipse

Three cheers because that Owen!Global Moderator
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Location: The middle of NowhereFavorite FE: zero Dragon

The question is even if it is or no you need one more staffbot/mage. That shoots arrows.

Niles" second weapon as a equine bow is a sword. As a foot bow, it"s a staff. IMO staves room a lot more useful, since he"s a lot much more likely come leverage those than swords. . .and Niles really doesn"t desire to it is in in enemy range during your phase.


I constantly go v Adventurer, honestly because I uncover horseback archers so painfully mediocre, and the truth that Niles" usefulness as a combat unit drops off mid- and later game.. Snipers space the means to go imo, since it"s far better to specialize quite than be all-around and not excel in ~ anything. That"s the trouble a lot of human being have with Dark Knight, and while i think the course is it s okay (Lifetaker makes it a great tank), I like the strength/weakness version rather than the "okay at everything" model, personally.And because Niles" strength is pitiful in the an initial place, he deserve to at least help the team ~ he drops off with his healing. Shura"s toughness is fairly low as well, but at least he"s a wade crit machine.

Edited respectable 5, 2017 by Extrasolar

If this was Revelation I"d somehow walk for Sniper. But I say Adventurer.

 

Edited respectable 5, 2017 by Admiral "Bull" Halseygrammar

Shadow Mir

The Princess lover who fell to darknessMember
Pronouns: He/HimLocation: that knows? I'm a world-hopper.Favorite FE: 3 Houses

I constantly go with Adventurer, honestly due to the fact that I find horseback archers for this reason painfully mediocre, and also the reality that Niles" usefulness together a combat unit drops off mid- and later game.. Snipers space the means to walk imo, since it"s much better to specialize fairly than it is in all-around and not excel at anything. That"s the problem a lot of of civilization have v Dark Knight, and also while ns think the class is it s okay (Lifetaker renders it a an excellent tank), I favor the strength/weakness version rather than the "okay in ~ everything" model, personally.And since Niles" strength is pitiful in the first place, he have the right to at least aid the team ~ he falls off through his healing. Shura"s strength is fairly low as well, yet at least he"s a wade crit machine.


Personally, I"d to speak that relies on how damning the weak is - for example, I"d EASILY pick Hero over Berserker when promoting a Fighter.

Edited respectable 9, 2017 through Levant Mir Celestia

Personally, I"d go through Shura end Niles because he"s essentially Niles there is no needing as lot investments together him. On optimal of that, he"s gained bow and also staff ranks, gives debuffs v a bow and comes through a totally free killer bow. 

 


Personally, I"d to speak that depends on exactly how damning the weakness is - because that example, I"d EASILY choose Hero over Berserker when cultivating a Fighter.


Generally speaking I would to, yet Hero is usually a great all about class, and also one the the stronger classes the collection has to offer. Berserker may have an ext raw damage output and crit potential, but Hero"s damage isn"t also shabby, nor space its defenses as paper as the Berserker"s are.


Bow items is better. Having actually staves is mediocre because that Niles because his staff rank will almost never acquire out that D at best and also his mag isn"t therefore high the he have the right to shining bow every little thing to fatality as successfully as, say, Corrin or Nyx might as Adventurers.

 

Shurikenbreaker is an ext useful than Pass, I"d say, since there is wealth of grasp Ninja in Conquest"s late video game that Niles have the right to beat pretty badly (his str is also low as an adventurer to carry out it as well, and with a rate pairup that can double the MN nevertheless of his class). Pass is certainly good, though, yet I don"t think the trade off the a horse and also being may be to respond to master ninja is precious staves and pass.


Shadow Mir

The Princess lover who dropped to darknessMember
Pronouns: He/HimLocation: that knows? I'm a world-hopper.Favorite FE: three Houses

Generally speaking I would to, yet Hero is generally a great all approximately class, and one that the stronger classes the collection has come offer. Berserker might have much more raw damages output and crit potential, yet Hero"s damages isn"t also shabby, nor space its defenses as document as the Berserker"s are.


That"s no the just reason, at least as much as this video game goes - Berserkers in this video game suffer a crit evade penalty, i m sorry is a really Bad Thing, Their enhanced crit rate and also brute toughness don"t make up for this, no in the least.


That"s not the just reason, at least as far as this game goes - Berserkers in this video game suffer a crit evade penalty, which is a very Bad Thing, Their boosted crit rate and also brute stamin don"t comprise for this, no in the least.


Yeah, I never bother with Berserkers in the first place. I simply don"t have actually the patience to try and infant Charlotte up to being usable, so ns ditch her as shortly as I gain her. Breakable units (melee fragile units, more specifically, however even ranged units fall into this trip) in Fates are more of a headache to keep alive than anything, unless they"re named Ryoma, that is. The monster RNG and heavy nerfs to dodgetanking do them no favors in ~ all.


Shadow Mir

The Princess lover who dropped to darknessMember
Pronouns: He/HimLocation: who knows? I'm a world-hopper.Favorite FE: 3 Houses

Yeah, I never bother through Berserkers in the very first place. I simply don"t have actually the patience to try and baby Charlotte as much as being usable, so ns ditch she as shortly as I obtain her. Breakable units (melee delicate units, more specifically, yet even ranged units loss into this trip) in Fates are much more of a headache to store alive than anything, uneven they"re named Ryoma, the is. The weird RNG and also heavy nerfs come dodgetanking execute them no favors at all.


Ditto. I just use Charlotte long sufficient to obtain her married come whoever, climate bench her. Together for vulnerable units, it"s a particularly bad game to it is in a delicate melee unit in, yes. Ryoma only stays clear of this due to his knife (and come an extent, comes overleveled), but once enemies record up in strength level... Yeah.

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What an obstacle are girlfriend on? and also is her Effie at least level 10? because if for this reason I imply you promot her to great Knight, ns did a playthrough on difficult where half my army was used as a pair increase bot only and for evident reasons advocated classes give much more bonuses. Thanks to Effie"s pair increase bonuses friend don"t have to worry about your Niles"s woman being as well low and you can focus on his mobility, which is why I imply you promote him to Bow Knight and Effie to great Knight (which provides +1 Mov). This method you get an 11 move unit and also I can"t think that anything that Adventurer can have over together a motion range, Niles is never ever gonna be a great healer through that Mag stat and also having your whole army always always paired up method you take less damages through double guards and also so you should have actually less require for additional healers. If your really, really desire an adventurer Shura works (unless girlfriend sacrificed him because that his shoes)

HOWEVER I do suggest you at some point switch the to probe in the really last few chapters: i remember it being straightforward to reach lv.15 with all of your devices in that run of mine wherein basically, due fifty percent the army being pair increase bots, i was pouring every the exp into fifty percent the number of ally units and as such you should be able to get both Pass and also Lucky7 in the last pair of chapters (I don"t remeber if ns switched to probe at lv.13 or if I regulated to gain Shurikenbreaker together well, sorry). The factor I"m saying this is the an Adventurer through pass and high Mov is an invaluable asset in the Endgame, whereby he have the right to use Rescue even with his E staff Rank to push your advancement to quickly take out those pesky enemy staff users while quiet covering prefer 1/3 the the map in one rotate on his own because of the Endgame map being pretty small. To conclude, among the big advantages of adventurer is utilizing the shining Bow because that 1-2 selection and the high might, however your Niles seems to it is in doing good Strength-wise (undoubtedly that"s partly thanks to Effie), his allude Blank makes the glowing Bow"s 1-2 default selection unneeded, so your Niles most certainly doesn"t require that weapon come fare fine in combat and you"re much better off convert him to Adventurer because that the class" utility rather than that combat as soon as the previous is an ext needed, and also that is in the last pair of chapters.