I feel together though these 2 items are virtually staple for me, now, and also whilst lock aren"t tanky items prefer the flesh Knuckles or the Paladin"s Shield, they"re tanky via raising your long-term durability. And also the various other day whilst playing, I uncovered the presence of the Celestial Shell, and noticed how solid it to be overall. Presenting all-around stat buffs, mobility rises with the Merfolk transformation, however what struck me as good overall is the insane HP regen it has, especially contrasted to the Charm of Myths.And thus, i ask the question; am ns the only one who"d favor to see the Charm the Myths and Star Veil come to be combinable at the workshop? i mean, they"re somewhat similar in regards to survivability terms, and if I together a melee am being given protective buffs and emnity increasing armour then I would certainly appreciate being able come equip more tank items alongside what I at this time have.Because if I"ve gotta lug wings and also boots in my accessory slots, climate these two are both acquisition up a slot, then I"ve only acquired one slot that I deserve to actually dedicate to being either tanky or an ext offensive. And also the effects of these 2 items room borderline essential, in mine opinion, and thus I"ve to be stuck not wanting to offer them up and also hindering my own stat increments.I dunno if it"d be a Veil that Myths, or something like that (if any kind of of girlfriend would want to sprite a thing I wouldn"t complain,) but is over there anybody that agrees v me ~ above my over points?All I"m questioning is the their functionality becomes one in the kind of a fairly nice an unified item, and also I very doubt it"ll it is in game-breakingly overpowered or anything like that.


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I feel as though these two items are virtually staple for me, now, and also whilst lock aren"t tanky items favor the meat Knuckles or the Paladin"s Shield, they"re tanky via enhancing your irreversible durability. And the various other day whilst playing, I uncovered the presence of the Celestial Shell, and noticed how solid it to be overall. Presenting all-around stat buffs, mobility boosts with the Merfolk transformation, but what struck me as good overall is the insane HP regen it has, especially compared to the Charm the Myths.And thus, i ask the question; am ns the only one who"d prefer to check out the Charm that Myths and also Star Veil come to be combinable in ~ the workshop? ns mean, they"re somewhat similar in terms of survivability terms, and if I as a melee am being given protective buffs and emnity raising armour climate I would appreciate being able come equip much more tank items alongside what I currently have.Because if I"ve gotta lug wings and boots in my accessory slots, then these two are both acquisition up a slot, then I"ve only got one slot the I have the right to actually dedicate to being either tanky or an ext offensive. And also the effects of these two items are borderline essential, in my opinion, and also thus I"ve to be stuck no wanting to provide them up and hindering my own stat increments.I dunno if it"d it is in a Veil that Myths, or something prefer that (if any kind of of you would desire to sprite a point I wouldn"t complain,) but is over there anybody who agrees through me on my over points?All I"m questioning is the their functionality becomes one in the form of a rather nice merged item, and I highly doubt it"ll be game-breakingly overpowered or anything like that.