Make your way through the sacred Bog to find the mom of every Punga tree (left). Intoxicated by said plant, make your method back through the swamp as various illusions torment friend (right).

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1) spiritual Bog

Head through the door to the Bog Entrance and also through one more door come the spiritual Bog. Once inside you’ll find that this area is just a straight path v swamp water and tiny islands v the odd Mirelurk Hunter and Swamplurk follow me the way. At the end of your route you’ll find one bizarre spring Punga Plant. Activate the Punga particle Pods and get all set for a ride. After friend recover, head ago through the swamp, wherein you’ll endure some monster stuff, including rude Schmault-Tec Bobbleheads, exploding Nuka-Cola Quantums, the corpses of significant characters lying dead in the swamp, and ghostly images of sawing and stitching. Of course, being Fallout 3, all your hallucinations finish with a atom bang. Once you recover, you’ll notification that you have actually a rather… unsightly scar on her head. Hmm. Return to the Ark & Dove Cathedral.

2) Punga Power!

Once you arrive the gate will certainly open and also you’ll be met through Jimson. You will recieve the Punga Power perk and also gain access to the complete Cathedral. Speak to Jimson come learn about their leader-Jackson, who is in his “Cavern the Communion”, a concealed location. What room the odds the we’re walking to have actually track this male down, you think? Yeah… pretty good. Go find Croatoa outside, and also succeed in ~ a Speech check and he’ll hand end his distinctive Shovel, the Fertilizer Shovel . You’ll an alert that every the Tribals appears to have head scars similar to yours, albeit in different stages that healing. Now head on inside the cathedral… after you pick as lot Punga Fruit from the exterior as you wish, that course.

Note: Weapon details (Fertilizer Shovel):

It’s favor the regular old Shovel, but with a bit more damage, and it deals a fair little of poison damage.


Walking with Spirits

Completed "Walking with Spirits"


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Meet Jimson to discover out much more about the Tribals (left), then head inside the cathedral to find the lengthy lost Nadine (right).

3) Nadine

Inside you can discover a woman called Woodrose, the self-proclaimed “tribe mother” more interestingly you can find Nadine, Catherine’s long-lost daughter. She’s sane, and much more importantly-a somewhat new convert, therefore she’s not fully full the crap favor everybody else. Ask about Jackson and also she’ll tell you where he is, and also give friend a key that’ll let you with him. Not directly, mind you, but by heading with some ship turn off the coast and also reaching some caverns under the Cathedral. Wonderful. She’ll also fix her scar… detailed you want to get rid of that unsightly gash on your character’s head and get your hair back. She’ll tell girlfriend to meet her by the riverboat in a work or two once she find out much more about that sliced you all up. Let’s do that first.


Confront Tobar on his ferry and give that a item of your mind… (left) regardless of what the Tribals said, it seems that your mind to be anything yet “expanded” (right).

4) Tobar’s Hobby

Return come the Riverboat, where Nadine will greet you and also tell you the Tobar is the crazy slicer, and also that she’s in charge of his watercraft now. She’ll tell you to get in the Engine Room (which, together you remember has actually been locked up until now) to attend to Tobar and also to see the truth. As soon as inside, Tobar talks in a manner an extremely unbefitting a male in his situation. Afterwards he’ll assault you, leaving you tiny doubt around what to perform next. Kill and loot Tobar, climate activate a “Familiar piece of Brain” on the table. So, you shed a tiny grey matter, yet at least you obtain your riverboat rides for free now, courtesy of Nadine. You’ll likewise score Tobar’s distinct outfit, the Grifter’s Fit , because that what that’s worth.

5) check In v Desmond

Now that we have more information about the Tribals, allows return to Desmond-seriously, follow the search markers, folks. He’s quite ungrateful (we’re surprised, really) and also tells you to go find out more about the leader. So… head back to the Ark & Dove Cathedral and head north-east to discover a Wrecked Seatub. As the surname implies, you’ll have to pick your means down the cliffs to with the water.

6) Wrecked Seatub

Kill everything Mirelurks you see around and activate the “Hatch to Sea Cave.” Go with the sea cave, whereby you’ll see a most water and rocks… and also a couple of Mirelurks. Girlfriend don’t have to fight a single thing on her way, just stay on dry ground as lot as possible and monitor the torch-lit path and also you’ll gain there simply fine. You’ll at some point reach a chamber through a number of coffins on the ground, inside you’ll hear someone talking around defeating Desmond, a jamming device, and so forth. Loot approximately while the voice goes on, then when you’re done looting, head up a ramp come the north-east and talk come the “Holographic Projection”. The critter at the other end of the estimate will talk around having a long-standing beef through Desmond, that Desmond resulted in him to lose his body, and that the Ghoul has a jamming machine that’s limiting him. Once the conversation is end the quest “Thought Control” will start.


In the sea cave you’ll uncover a holographic forecast (left) which regulates the addled Tribals. Desmond will identify the resource of the task as his arch-rival Calvert (right).

7) Jamming the Voices

Head earlier down the ramp and also cross the coffin-littered room to the west, where you’ll discover a ladder that survaces conveniently close to the Ark & Dove Cathedral. Head end to the Calvert Mansion and talk to Desmond, will spill the beans on his feud through Calvert. The course, he requirements your help to obtain the upper hand in his centuries-old vendetta: In bespeak to resolve his ancient rival he desires you to attach a Cogwave Jammer come the ferris wheel in suggest Lookout. Easy, right?

8) Siding through Calvert

Fast travel back to Pilgrim’s Landing and go north. Together you method the ferris wheel, Calvert will certainly intrude on her mind and also tell friend to placed the jammer in the garbage compactor instead. And here come the choice: to aid Calvert, or to hosted Desmond. One of two people way, you’ll finish up doing mostly the same thing in the long run. If you decide to aid Calvert, merely go lining the Cogwave Jammer right into the trash compacter, i beg your pardon is south-east of the ferris wheel, and also looks… well, choose a blue dumpster. Permit him finish speaking, carry out not fast-travel all over until he’s done talking, and do not activate the ferris wheel after damaging the Cogwave Jammer. The overview will i think you side through Desmond, for various reasons (see below).

Warning: Spoilers:

Siding v Calvert is no advised, since this choice is somewhat buggy. You’re less likely to have actually this search glitch the end on girlfriend if you side through Desmond. Also, Calvert is a jerk-you’re walk to finish up law pretty lot the same thing (going ~ Calvert) no issue who you side with. Save yourself the bother, side through Demond.


Either toss Desmond’s Cogwaver Jammer in the rubbish compactor come side with Calvert (left) or connect it come ferris wheel come disrupt Calvert’s control over the Tribals (right).

9) Siding through Desmond

If you continue to be true to Desmond (we as with abuse) go up to the ferris wheel (which is west that the house of Wares and install the Cogwave Jammer. When the jammer is in location Calvert will again intrude into your mind and also complain and also threaten… until the jammer block him out. Tribals will present up come avenge your boss, consisting of some assholes on the surrounding roofs. Head back over come the Calvert Mansion when the Tribals are all dead.

10) going Out v A Bang

When you approach the mansion it’ll promptly explode and the pursuit “Thought Control” will certainly end. Head right into the ruins search around to uncover a metal hatch tha leader to a “Panic Room”. Within is a quite angry Desmond, that will call you the Calvert is hiding out at the Lighthouse. Prey the place and also head southern of the Calvert Mansion to discover the Lighthouse… you have the right to see the in the distance. Just try and keep Desmond from obtaining killed by Mirelurks and also whatnot on your way. That’s right, you’ll be babysitting him because that the remainder of this quest.

The Desmond-Calvert feud intensifies explosively (left). On your way to Calvert’s hideout, it is in a an excellent samaritan and also replace the Lighthouse bulb (right).

11) suggest Lookout Lighthouse

Inside the lighthouse a door will open on the floor bring about the underground Lab area, yet first… lets install that stupid Lighthouse bulb we’ve been transferring around. Climb up the stairs to the top and exit come the exterior that the lighthouse. Walk up some more stairs and activate the “Lighthouse Mechanism” to install the bulb, then flip the “Beacon Switch.” What a an excellent person friend are.

12) secret Lab

Return come the ground floor that the lighthouse and also head down a staircase and also continue north till you find a door come an “Underground Lab”. Travel down a winding tunnel till you uncover a room to her left. If you betrayed the earlier, Desmond will certainly be here, and he’ll be none as well happy the you betrayed him. Still, he’ll try to make peace with you… or you could just death him. If you didn’t betray Desmond, climate he’s obviously not going to it is in there, and also your goal becomes keeping his dumb ass alive v the robots and also turrets you’ll challenge throughout this area. Everything the case, prey the room to discover two ammo boxes and also a Gatling Laser.

13) previous the note VIII Turrets

Venture down the tunnel till you come to a room with flashing lights and two note VIII Turrets inside. Hack the Turret manage Terminal or just ruin them, then loot around-you can find some Pulse Mines and also Pulse Grenades top top a wooden cabinet behind the counter, and also some Microfusion Cells and also a Laser Pistol. ~ above the counter you’ll uncover some Mesmetron power Cells and also a rigged terminal. Once you’re ready, flip a switch close to the door to proceed on.

14) Lootin’ the Lab

Continue under a hallway to the west, then north and also smite a Robobrain Sentry girlfriend find-which is considerably tougher than a common Robobrain. Over there are numerous side-rooms adorning this hallways, i m sorry contain change goodies. The an initial door top top the left consists of a pair the ammo box (one locked ) and also a bundle that pencils, no to point out Energy Weapon ammo on the floor and shelves. The 2nd room top top the left just consists of some Microfusion Cells, when the room across from it homes an ammo box through a Laser Pistol on top, a for sure and three Pre-War Books. Together for the following two rooms, the west one just consists of some Microfusion Cells, if the east one has the same, plus some Mesmetron power Cells and two ammo crate and also .

15) Level Alpha security Area

Travel north, then eastern to reach a one room with another high-powered turret inside. As soon as you go into the doors will certainly lock . No matter. Ruin the turret and activate the “Security Bypass Terminal” to open up the locked doors. If you go into the room to the south, you can find the Level Alpha defense Badge on a table. Messing roughly in below will reason a Robobrain Sentry will pop out of a cubby come the west and attack. Simply another way of accessing the “Security Bypass Terminal”… in case your Science isn’t high enough. Prey the room through the security badge in it to score part ammo, a Laser Pistol ~ above a table, and two ammo crate in the Robobrain’s lair. In the circular room you’ll find an ext ammo, a Laser Rifle, and two much more ammo boxes… which are really hard come loot…

16) Level Beta security Area

Continue with the door come the east, then southern to reach a tunnel with another leveled turret. The door to the south requires you to one of two people hack the “Security Bypass Terminal” , kill another nearby Robobrain Sentry, i m sorry holds a Level Beta protection Badge, or just grab a similar badge off a round desk in the southerly of the 2 rooms to the west. This room is likewise worth looting for part chems and also other clinical equipment. Yet you perform it, access the “Security Bypass Terminal” to open up the door come the south.

17) The brain Room

Go south right into the room beyond the sealed door and loot a for sure , then head approximately a corner to discover a quite stash of loot between some lockers, mostly situated on and near some steel shelves. Girlfriend score includes an ammo box, Pulse Mines, a Laser Rifle, a Gatling Laser and some ammo. Once your greed is momentarily sated, proceed on v a door come the west, smite a Robobrain Sentry and also pass part doors as you make your method into an additional circular room, lived in by two leveled turrets. Dismantle them and also go through one final door to find The brain that is Calvert exposed in a jug in the center of a room.

Calvert’s underground activities is infested with high-powered robots and also turrets (left). Make your way to the depths to come face-to-brain through Calvert (right).

18) A meeting of the Minds

If girlfriend sided through Calvert, The brain will be reasonably happy to watch you-of course, the won’t matter, together he’ll betray you and also sic a team of… Protectrons… ~ above you. Smite them, then destroy the container the brain is in to complete “A meeting of the Minds” . If you’re with Desmond, the 2 of them will talk and you’ll acquire the option to speak to Calvert, that will demand you kill Desmond. If you attack the Brain, Calvert’s Protectrons will activate and also attack… which as you have the right to see over is an inevitability. Strike the tube The brain is in until is breaks. After it does, Desmond will celebrate and permit you come loot the place. A fine idea, that. Friend can likewise kill Desmond now, just to display that no one messes through this Vault kid and also lives… because he’s an irrelevant character native this point on, there’s no problem with getting rid of of him.

Loot the Lab, review the fun small terminals, and also head earlier to point Lookout. We’ve acquired one an ext pesky search to do before this expansion is done. Because that a faster way head west native The Brain’s room v two doors to discover a tiny storage room. You can find the Microwave Emitter ~ above a workbench in this room, and also two ammo boxes, a safe and two first aid boxes (one of which is locked ) and also a ladder come the outside for a fast egress.

Note: Weapon information (Microwave Emitter):

This weapon is deceptively powerful, together it’s high maxmum damage is augmented by an exceptionally high bit of critical hit damage. It’s acquired a small clip and takes increase a moderate quantity of action Points to usage in V.A.T.S., so it’s sensibly economic. The only difficulty with this total is it’s damn difficult to tell where it’s aiming outside of V.A.T.S.

A conference of the Minds

Completed "A conference of the Minds"

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Odadiah wants you to retrieve a book-a harmless household heirloom, you check out (left) if Marcella desires the book to work out a pissing contest between her book and Obadiah’s (right).

Head ago to Pilgrim’s Landing and travel north-west till you uncover Blackhall Manor near the west edge of the map. Enter it and talk to one Obadiah Blackhall. He’ll ask you to acquire a publication for that in return for some cold hard cash. Who might refuse a cash quest like that? friend can additionally loot his house-there’s no all that lot of attention here, and also what tiny there is have the right to mostly be found upstairs, including a footlocker and also a safe .

20) spiritual Intolerance

Leave the Manor and some woman called Marcella will strategy you and also tell you that the publication you’ve inadvertantly been sent after is none other than the Krivbeknih-an evil book. Maybe she’s afraid the the Krivbeknih has actually power her book doesn’t? Ah… however anyways, the routine Site is far to the east, south-east that Haley’s Hardware. At the very least this offers you an additional excuse come return over there and rise his Repair score, right?

21) ritual Site

From the entrance head east through a doorway and also continue down a narrow hallway till the path turns north and down a slope. As soon as you with a fork continue north previous a campfire come score part Shotgun Shells, then rotate east. Proceed until you find a path to the south, at which allude you need to turn phibìc climb some rubble, and loot a coffin comprise a trio the Stimpaks and a Nuka-Cola Quantum. Return back west, past the campfire, and also down a slop to the west, turning north once you must to with the ritual chamber. On the sacrificial slab you’ll uncover a horribly mutilated corpse, part effigies, three Stimpaks, and shoved loving with the corpse’s head, the Ritual Knife . Activate the “Ceremonial Lectern” behind the altar and also pick the choice “Take the Krivbeknih” to… well, do simply that. After her burglary numerous Swampfolk will spawn and also run down to find for the thief. If you’ve gained Chinese Stealth Armor , you deserve to just sneak out-or stealth-kill every the bad guys ~ above your method out.

Note: Weapon info (Ritual Knife):

Yeah, we’ve viewed knives before, and also some with comparable damage. Yet the routine Knife is exciting for one reason: Its action Point intake is surprisingly low. Without any type of items an increasing my action Points you deserve to get around nine strikes with that in V.A.T.S., i beg your pardon frankly puts that in a organization of that is own.

If you provide the Krivbeknih come Obadiah, he’ll automatically resort to carry out evil rituals (left). Marcella, regardless of who you next with, end up somewhat worse for wear (right).

22) Siding with Obadiah

If friend head back to Obadiah Blackhall and give him the publication you’ll gain 1000 Caps. Everyone is happy, right? Obadiah top down right into his basement and starts doing occult rituals and sacrificing Swampfolk. If you desire to side with Marcella, instead, head to the disaster Relief Outpost.

23) Siding through Marcella

There space a variety of tents here that can be looted, however for questage, head right into Marcella’s Tent. The hostile Smugglers outside aren’t a good sign, and sure enough, Marcella is dead within the tent. Check her computer for instructions on how to damage the Krivbeknih, which requires you come head under to the Dunwich building in the capital Wasteland. Your big reward? You obtain to loot the locked safe in her tent for part minor loot. So… The preferable course is to provide Obadiah the publication for the 1000 Caps, and pick the locked safe in Marcella’s tent for the dual reward.

That’s that for point Lookout. Finish exploring and also finding every the locations if you’re concerned about Achievements/Trophies, then head back to the funding Wasteland.

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25) Catherine’s Reward

Talk to Catherine once you arrive, who will reward you for finding she daughter. It’s no a vast reward, however five refined Punga Fruit and also 300 caps is much better than nothing. One much more expansion to go before we get earlier to the Enclave.