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1) spiritual Bog
Head through the door to the Bog Entrance and also through one more door come the spiritual Bog. Once inside you’ll find that this area is just a straight path v swamp water and tiny islands v the odd Mirelurk Hunter and Swamplurk follow me the way. At the end of your route you’ll find one bizarre spring Punga Plant. Activate the Punga particle Pods and get all set for a ride. After friend recover, head ago through the swamp, wherein you’ll endure some monster stuff, including rude Schmault-Tec Bobbleheads, exploding Nuka-Cola Quantums, the corpses of significant characters lying dead in the swamp, and ghostly images of sawing and stitching. Of course, being Fallout 3, all your hallucinations finish with a atom bang. Once you recover, you’ll notification that you have actually a rather… unsightly scar on her head. Hmm. Return to the Ark & Dove Cathedral.
2) Punga Power!
Once you arrive the gate will certainly open and also you’ll be met through Jimson. You will recieve the Punga Power perk and also gain access to the complete Cathedral. Speak to Jimson come learn about their leader-Jackson, who is in his “Cavern the Communion”, a concealed location. What room the odds the we’re walking to have actually track this male down, you think? Yeah… pretty good. Go find Croatoa outside, and also succeed in ~ a Speech check and he’ll hand end his distinctive Shovel, the Fertilizer Shovel . You’ll an alert that every the Tribals appears to have head scars similar to yours, albeit in different stages that healing. Now head on inside the cathedral… after you pick as lot Punga Fruit from the exterior as you wish, that course.Note: Weapon details (Fertilizer Shovel):
It’s favor the regular old Shovel, but with a bit more damage, and it deals a fair little of poison damage.
Walking with SpiritsCompleted "Walking with Spirits"
Meet Jimson to discover out much more about the Tribals (left), then head inside the cathedral to find the lengthy lost Nadine (right).
Inside you can discover a woman called Woodrose, the self-proclaimed “tribe mother” more interestingly you can find Nadine, Catherine’s long-lost daughter. She’s sane, and much more importantly-a somewhat new convert, therefore she’s not fully full the crap favor everybody else. Ask about Jackson and also she’ll tell you where he is, and also give friend a key that’ll let you with him. Not directly, mind you, but by heading with some ship turn off the coast and also reaching some caverns under the Cathedral. Wonderful. She’ll also fix her scar… detailed you want to get rid of that unsightly gash on your character’s head and get your hair back. She’ll tell girlfriend to meet her by the riverboat in a work or two once she find out much more about that sliced you all up. Let’s do that first.
Confront Tobar on his ferry and give that a item of your mind… (left) regardless of what the Tribals said, it seems that your mind to be anything yet “expanded” (right).
4) Tobar’s Hobby
Return come the Riverboat, where Nadine will greet you and also tell you the Tobar is the crazy slicer, and also that she’s in charge of his watercraft now. She’ll tell you to get in the Engine Room (which, together you remember has actually been locked up until now) to attend to Tobar and also to see the truth. As soon as inside, Tobar talks in a manner an extremely unbefitting a male in his situation. Afterwards he’ll assault you, leaving you tiny doubt around what to perform next. Kill and loot Tobar, climate activate a “Familiar piece of Brain” on the table. So, you shed a tiny grey matter, yet at least you obtain your riverboat rides for free now, courtesy of Nadine. You’ll likewise score Tobar’s distinct outfit, the Grifter’s Fit , because that what that’s worth.
5) check In v Desmond
Now that we have more information about the Tribals, allows return to Desmond-seriously, follow the search markers, folks. He’s quite ungrateful (we’re surprised, really) and also tells you to go find out more about the leader. So… head back to the Ark & Dove Cathedral and head north-east to discover a Wrecked Seatub. As the surname implies, you’ll have to pick your means down the cliffs to with the water.
6) Wrecked Seatub
Kill everything Mirelurks you see around and activate the “Hatch to Sea Cave.” Go with the sea cave, whereby you’ll see a most water and rocks… and also a couple of Mirelurks. Girlfriend don’t have to fight a single thing on her way, just stay on dry ground as lot as possible and monitor the torch-lit path and also you’ll gain there simply fine. You’ll at some point reach a chamber through a number of coffins on the ground, inside you’ll hear someone talking around defeating Desmond, a jamming device, and so forth. Loot approximately while the voice goes on, then when you’re done looting, head up a ramp come the north-east and talk come the “Holographic Projection”. The critter at the other end of the estimate will talk around having a long-standing beef through Desmond, that Desmond resulted in him to lose his body, and that the Ghoul has a jamming machine that’s limiting him. Once the conversation is end the quest “Thought Control” will start.
In the sea cave you’ll uncover a holographic forecast (left) which regulates the addled Tribals. Desmond will identify the resource of the task as his arch-rival Calvert (right).
7) Jamming the Voices
Head earlier down the ramp and also cross the coffin-littered room to the west, where you’ll discover a ladder that survaces conveniently close to the Ark & Dove Cathedral. Head end to the Calvert Mansion and talk to Desmond, will spill the beans on his feud through Calvert. The course, he requirements your help to obtain the upper hand in his centuries-old vendetta: In bespeak to resolve his ancient rival he desires you to attach a Cogwave Jammer come the ferris wheel in suggest Lookout. Easy, right?
8) Siding through Calvert
Fast travel back to Pilgrim’s Landing and go north. Together you method the ferris wheel, Calvert will certainly intrude on her mind and also tell friend to placed the jammer in the garbage compactor instead. And here come the choice: to aid Calvert, or to hosted Desmond. One of two people way, you’ll finish up doing mostly the same thing in the long run. If you decide to aid Calvert, merely go lining the Cogwave Jammer right into the trash compacter, i beg your pardon is south-east of the ferris wheel, and also looks… well, choose a blue dumpster. Permit him finish speaking, carry out not fast-travel all over until he’s done talking, and do not activate the ferris wheel after damaging the Cogwave Jammer. The overview will i think you side through Desmond, for various reasons (see below).Warning: Spoilers:
Siding v Calvert is no advised, since this choice is somewhat buggy. You’re less likely to have actually this search glitch the end on girlfriend if you side through Desmond. Also, Calvert is a jerk-you’re walk to finish up law pretty lot the same thing (going ~ Calvert) no issue who you side with. Save yourself the bother, side through Demond.
Either toss Desmond’s Cogwaver Jammer in the rubbish compactor come side with Calvert (left) or connect it come ferris wheel come disrupt Calvert’s control over the Tribals (right).
9) Siding through Desmond
If you continue to be true to Desmond (we as with abuse) go up to the ferris wheel (which is west that the house of Wares and install the Cogwave Jammer. When the jammer is in location Calvert will again intrude into your mind and also complain and also threaten… until the jammer block him out. Tribals will present up come avenge your boss, consisting of some assholes on the surrounding roofs. Head back over come the Calvert Mansion when the Tribals are all dead.
10) going Out v A Bang
When you approach the mansion it’ll promptly explode and the pursuit “Thought Control” will certainly end. Head right into the ruins search around to uncover a metal hatch tha leader to a “Panic Room”. Within is a quite angry Desmond, that will call you the Calvert is hiding out at the Lighthouse. Prey the place and also head southern of the Calvert Mansion to discover the Lighthouse… you have the right to see the in the distance. Just try and keep Desmond from obtaining killed by Mirelurks and also whatnot on your way. That’s right, you’ll be babysitting him because that the remainder of this quest.
The Desmond-Calvert feud intensifies explosively (left). On your way to Calvert’s hideout, it is in a an excellent samaritan and also replace the Lighthouse bulb (right).
11) suggest Lookout Lighthouse
Inside the lighthouse a door will open on the floor bring about the underground Lab area, yet first… lets install that stupid Lighthouse bulb we’ve been transferring around. Climb up the stairs to the top and exit come the exterior that the lighthouse. Walk up some more stairs and activate the “Lighthouse Mechanism” to install the bulb, then flip the “Beacon Switch.” What a an excellent person friend are.
12) secret Lab
Return come the ground floor that the lighthouse and also head down a staircase and also continue north till you find a door come an “Underground Lab”. Travel down a winding tunnel till you uncover a room to her left. If you betrayed the earlier, Desmond will certainly be here, and he’ll be none as well happy the you betrayed him. Still, he’ll try to make peace with you… or you could just death him. If you didn’t betray Desmond, climate he’s obviously not going to it is in there, and also your goal becomes keeping his dumb ass alive v the robots and also turrets you’ll challenge throughout this area. Everything the case, prey the room to discover two ammo boxes and also a Gatling Laser.
13) previous the note VIII Turrets
Venture down the tunnel till you come to a room with flashing lights and two note VIII Turrets inside. Hack the Turret manage Terminal
14) Lootin’ the Lab
Continue under a hallway to the west, then north and also smite a Robobrain Sentry girlfriend find-which is considerably tougher than a common Robobrain. Over there are numerous side-rooms adorning this hallways, i m sorry contain change goodies. The an initial door top top the left consists of a pair the ammo box (one locked
15) Level Alpha security Area
Travel north, then eastern to reach a one room with another high-powered turret inside. As soon as you go into the doors will certainly lock
16) Level Beta security Area
Continue with the door come the east, then southern to reach a tunnel with another leveled turret. The door to the south requires you to one of two people hack the “Security Bypass Terminal”
17) The brain Room
Go south right into the room beyond the sealed door and loot a for sure
Calvert’s underground activities is infested with high-powered robots and also turrets (left). Make your way to the depths to come face-to-brain through Calvert (right).
18) A meeting of the Minds
If girlfriend sided through Calvert, The brain will be reasonably happy to watch you-of course, the won’t matter, together he’ll betray you and also sic a team of… Protectrons… ~ above you. Smite them, then destroy the container the brain is in to complete “A meeting of the Minds” . If you’re with Desmond, the 2 of them will talk and you’ll acquire the option to speak to Calvert, that will demand you kill Desmond. If you attack the Brain, Calvert’s Protectrons will activate and also attack… which as you have the right to see over is an inevitability. Strike the tube The brain is in until is breaks. After it does, Desmond will celebrate and permit you come loot the place. A fine idea, that. Friend can likewise kill Desmond now, just to display that no one messes through this Vault kid and also lives… because he’s an irrelevant character native this point on, there’s no problem with getting rid of of him.
Loot the Lab, review the fun small terminals, and also head earlier to point Lookout. We’ve acquired one an ext pesky search to do before this expansion is done. Because that a faster way head west native The Brain’s room v two doors to discover a tiny storage room. You can find the Microwave Emitter ~ above a workbench in this room, and also two ammo boxes, a safe
This weapon is deceptively powerful, together it’s high maxmum damage is augmented by an exceptionally high bit of critical hit damage. It’s acquired a small clip and takes increase a moderate quantity of action Points to usage in V.A.T.S., so it’s sensibly economic. The only difficulty with this total is it’s damn difficult to tell where it’s aiming outside of V.A.T.S.
A conference of the MindsCompleted "A conference of the Minds"
Odadiah wants you to retrieve a book-a harmless household heirloom, you check out (left) if Marcella desires the book to work out a pissing contest between her book and Obadiah’s (right).
Head ago to Pilgrim’s Landing and travel north-west till you uncover Blackhall Manor near the west edge of the map. Enter it and talk to one Obadiah Blackhall. He’ll ask you to acquire a publication for that in return for some cold hard cash. Who might refuse a cash quest like that? friend can additionally loot his house-there’s no all that lot of attention here, and also what tiny there is have the right to mostly be found upstairs, including a footlocker
20) spiritual Intolerance
Leave the Manor and some woman called Marcella will strategy you and also tell you that the publication you’ve inadvertantly been sent after is none other than the Krivbeknih-an evil book. Maybe she’s afraid the the Krivbeknih has actually power her book doesn’t? Ah… however anyways, the routine Site is far to the east, south-east that Haley’s Hardware. At the very least this offers you an additional excuse come return over there and rise his Repair score, right?
21) ritual Site
From the entrance head east through a doorway and also continue down a narrow hallway till the path turns north and down a slope. As soon as you with a fork continue north previous a campfire come score part Shotgun Shells, then rotate east. Proceed until you find a path to the south, at which allude you need to turn phibìc climb some rubble, and loot a coffin comprise a trio the Stimpaks and a Nuka-Cola Quantum. Return back west, past the campfire, and also down a slop to the west, turning north once you must to with the ritual chamber. On the sacrificial slab you’ll uncover a horribly mutilated corpse, part effigies, three Stimpaks, and shoved loving with the corpse’s head, the Ritual Knife . Activate the “Ceremonial Lectern” behind the altar and also pick the choice “Take the Krivbeknih” to… well, do simply that. After her burglary numerous Swampfolk will spawn and also run down to find for the thief. If you’ve gained Chinese Stealth Armor , you deserve to just sneak out-or stealth-kill every the bad guys ~ above your method out.Note: Weapon info (Ritual Knife):
Yeah, we’ve viewed knives before, and also some with comparable damage. Yet the routine Knife is exciting for one reason: Its action Point intake is surprisingly low. Without any type of items an increasing my action Points you deserve to get around nine strikes with that in V.A.T.S., i beg your pardon frankly puts that in a organization of that is own.
If you provide the Krivbeknih come Obadiah, he’ll automatically resort to carry out evil rituals (left). Marcella, regardless of who you next with, end up somewhat worse for wear (right).
22) Siding with Obadiah
If friend head back to Obadiah Blackhall and give him the publication you’ll gain 1000 Caps. Everyone is happy, right? Obadiah top down right into his basement and starts doing occult rituals and sacrificing Swampfolk. If you desire to side with Marcella, instead, head to the disaster Relief Outpost.
23) Siding through Marcella
There space a variety of tents here that can be looted, however for questage, head right into Marcella’s Tent. The hostile Smugglers outside aren’t a good sign, and sure enough, Marcella is dead within the tent. Check her computer for instructions on how to damage the Krivbeknih, which requires you come head under to the Dunwich building in the capital Wasteland. Your big reward? You obtain to loot the locked
That’s that for point Lookout. Finish exploring and also finding every the locations if you’re concerned about Achievements/Trophies, then head back to the funding Wasteland.
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25) Catherine’s Reward
Talk to Catherine once you arrive, who will reward you for finding she daughter. It’s no a vast reward, however five refined Punga Fruit and also 300 caps is much better than nothing. One much more expansion to go before we get earlier to the Enclave.